The Collector's Edition version of the game contained a copy of the book, an original pen and paper module, an audio CD, and a bag of polyhedral dice. Despite much criticism of the game, opinions on the novel have generally been positive. Branislav Babovic of commented: " Pool of Radiance: Ruins of Myth Drannor could simply be defined as a disk full of bugs, striving to be a slow Diablo based on AD&D third edition rules." AdaptationsĪ novel based on the game, written by Carrie Bebris, was published by Wizards of the Coast and was also included with the collector's edition of the game, except in Europe. Chris Chan of the New Straits Times complained that most of the game is spent " with a lot of mindless battles and health and spell recuperation exercises." Mark Meadows of The Wisconsin State Journal called the game: "A half-finished adaptation of D&D's new 3rd Edition rules that was rushed out the door despite being over a year late." GameSpy's review suggested: "If you see this game, walk away … really fast!" Later patches fixed some of the stability issues. Other bugs included problems with installation, saving game files, graphics, and gameplay. One major bug would cause a player's system files to uninstall when the game was removed. It received lackluster reviews and was plagued with bugs. However, many customers returned the game and so it did not finish out the year in the top 10 list of PC video games sales. In the first two weeks after it was released, Ruins of Myth Drannor's sales reached the number one spot on GameSpot's bestseller list. While Baldur's Gate II: Shadows of Amn implemented a few elements from the 3rd edition, Ruins of Myth Drannor was the first game attempting to comprehensively adapt those rules. Producer Chuck Yager said the game was originally designed using the Advanced Dungeons & Dragons 2nd edition rules, but was converted to the 3rd edition rules partway through development. They must travel to all areas of Myth Drannor, including dungeons and catacombs beneath the city, in an attempt to stop evil from taking over the region. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city-and one soul-at a time.įour heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn. A dracolich and his sorcerer queen have seized control of the Mythal, the ancient magic that once protected the long abandoned elven city of Myth Drannor. The story is set in the city of New Phlan. Story progression and interaction with other characters is a minimal part of the game, although there is some interaction with non-player characters (NPCs) and other in-game characters. The game is a dungeon crawl, with a focus on hack and slash combat and the exploration of large dungeons. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. The added advantage being that maps wouldn't need clipping, since you can't walk behind anything.Ruins of Myth Drannor takes place from an isometric third-person perspective, similar to the Baldur's Gate series. Yeah it wasn't a serious suggestion, but still technically possible. Star Wars has a D20 system game, if a suitable game (Knights of the Old Republic?) has decent maps it becomes a viable option too. Someone (sorry I forget who) was talking about implementing a D20 modern ruleset using more guns, I'm sure we could manage something. Planescape: Torment, and their sequels.įallout 1 & 2 (hence the copy of Sitra Achura's post above) uses a different isometric angle to ToEE and the IE games listed here, but since we can change that angle, those maps become a possibility. much the same as Icewind Dale, only bigger. Click to expand.This post in the IWD thread, got me thinking, what other games could we potentially poach maps from, maybe not for total conversions as such, but perhaps for all new adventures written by ourselves, for ourselves and anyone else who wants to play them.Īrcanum is an obvious choice, I'm sure there are suitable Steampunk D&D rules that can be adapted for our needs.īaldur's Gate.
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